Man this is such a bummer. The new skate. game had people hyped for years, and it has been a ride since it came out.
Skaters and gamers were excited to feel that old skate. energy, just you, the board, and the city. The game has been evolving, adding new updates and challenges to keep players engaged.
At first, people checked it out during Early Access. The launch had its ups and downs, but it gave a lot of players something fresh to dive into. Reviews started leaning mostly positive, and it looked like the game was finding its rhythm. Then a new update came through that adjusted rewards and shifted how progression feels.
The update modified the Chip rewards players earn in the game. These kinds of updates help balance progression and extend the gameplay experience for everyone.
According to SteamDB, skate. hit around 134 thousand players at its peak in late September right after launch. Since then, numbers have naturally adjusted, showing how the player base evolves as the game grows. It is not about interest in skating games. Tony Hawk Pro Skater 3 and 4 reached almost two million players across platforms, proving that skating games still have a strong following.
The game encourages players to spend more time exploring the world, completing challenges, and mastering tricks. Players are finding new ways to enjoy sessions and engage with the progression system.
A player, 4our2wentyy, shared their perspective on the updates. The changes adjust rewards but focus on how Rip Chips and RIP Score work together to make progression smoother at higher levels. Fixing those aspects helps the currency and progression systems feel more connected.
skate. continues to grow and evolve. Players are discovering new goals and spending time in the game world. The developers are adjusting things to keep the gameplay engaging and give players new reasons to return.
Right now, skate. still has a lot of potential. Players are enjoying what the game offers, and the community is shaping how the game moves forward.
