Skip to content
ShreddER

ShreddER

Skateboarding News, Skate Videos & Industry Reports

  • About Us
  • Disclaimer
  • News
  • Contact Us
  • News

Tony Hawk’s Pro Skater 3+4 Developer Iron Galaxy Lays Off Undisclosed Number of Staff

We've got some terrible news!
ShreddER April 21, 2026
Tony Hawk’s Pro Skater 3+4 Nora Vasconcellos
Credit: Tony Hawk’s Pro Skater 3+4

Tony Hawk’s Pro Skater 3+4 Developer Iron Galaxy Lays Off Undisclosed Number of Staff

The company shared the update as part of a wider message about how it is adjusting to what it sees as lasting changes in how the games industry operates rather than a temporary slowdown.

This comes less than a year after Iron Galaxy already reduced its team size by 66 roles, which at the time was described internally as a last resort.

The studio has been around since 2008 and built a reputation for assisting on major releases and handling ports for games like Apex Legends and The Last of Us.

Alongside that support work, it has also released smaller original titles such as Videoball and Divekick, giving it a mix of creative and contract based development experience.

According to its latest update on LinkedIn, the studio explained that the way games are made, funded, and delivered has shifted again since the early 2020s period when demand for games rose sharply during global lockdowns.

That era led many studios and publishers to scale up quickly, hiring large teams and expanding project pipelines.

As conditions changed later, the industry saw a contraction, with layoffs and cancellations becoming more common across many companies.

Iron Galaxy says it is now treating these changes not as a short phase but as a permanent shift in how the business works.

The studio points to how players now access games in different ways compared to earlier console cycles, while publishers have become more selective about which projects receive funding.

That combination has made long term staffing levels harder to maintain, even after previous reductions.

For skater game fans watching the return of Tony Hawk’s Pro Skater 3+4, the situation adds more uncertainty around how classic franchises are being developed behind the scenes.

While players tend to focus on tricks, levels, and soundtrack nostalgia, the teams building these experiences are operating under increasing pressure from shifting budgets and shorter planning cycles.

Studios involved in remasters and support work often sit in a more vulnerable position, since their roles depend heavily on contracts tied to larger publishers.

Over the past few years, many developers across the industry have also experimented with new funding trends like live service models and large scale platform ecosystems, hoping to secure more stable long term revenue.

At the same time, newer technologies such as generative AI are being explored as ways to reduce production costs, though they have also raised concerns among developers about creative direction and job security.

For now, Iron Galaxy says it is adjusting its structure to align with current demand, even if that means a smaller team.

For players waiting on skateboarding releases and updates, the work will continue, but it reflects a wider reality where even well known support studios tied to major franchises are not insulated from ongoing changes in how games get made.

Post navigation

Previous Sekiro Meets Skateboarding: Parry, Grind, and Punish in the Streets of Ashina

In Case You Missed It

  • Mike V & The RatsSkateboarding Hall of Famer Mike Vallely Brings Back His Punk Band “Mike V & The Rats”
  • Dave AbairThrasher Magazine Releases Dave Abair’s Final Skate Edit
  • Bam Margera featuring Amore Ad LunamBam Margera & Amore Ad Lunam Drop New Single “Love In Chains”
  • Junior Gutierrez skater middle fingerWatch King Skateboards’ Prince Rider Junior Gutierrez’s Video Part
  • Jacuzzi Unlimited MoonieJacuzzi Unlimited’s Sensational “MONNIE” Video Takes the Internet by Storm
Copyright © 2026 ShreddER. All rights reserved. All images are © to their respective owners.